Aug 12, 2026

Design Engineer at Paper

We’re opening a principal-level Design Engineer role on the product team, to share our quest for building an exceptional tool that designers love.

A “designer” poster surrounded by halftone flowers, designed in Paper
Vlad Moroz, founding designer

Hi! I’m Vlad, the founding designer at Paper.

I’m excited to share that we are opening up a new principal-level Design Engineer role on the product team, to join us on our quest to build a beautiful, open, fast, collaborative tool that designers love.

About us

Good UI is at the center of Paper. We started Paper not even two years ago because we love the design space, and there’s a special satisfaction in building a tool you’re excited to use yourself every day.

Today, we are incredibly grateful for the momentum: growing revenue, world-class companies asking us to be a bigger part of their workflows, an unusually strong fan base, and a top-tier group of investors behind us, such as Accel, Basecase, and ICONIQ.

Paper is already used by designers in production at our favorite companies:

Role and requirements

This role is principal-level: an extensive body of work and recognition in the industry is expected.

Design Engineer

  • Able to design and implement complex UI features from scratch
  • Impressive history of both design and engineering work
  • Unmatched attention to detail and fine interactions
  • Deep understanding of the DOM and browsers beyond framework-level abstractions
  • Comfortable working with very few third-party libraries
  • Skilled at UI performance, helping us hit our 120 fps target

Values

  • Passionate about design and UI
  • Highest agency and motivation: startups are hard, we show up every day and make progress
  • Nothing’s off limits: you see what needs to happen and you help make it happen
  • Always improving: you love analyzing prototypes in a group and helping each other ship quality work
  • High velocity: we ship to production many times per week

What we offer

You’ll have everything to do your best work: great tools, a generous budget for your gear, and flexible hours. Our team is fully remote, with team members across the Americas, Europe, and Australia, and a yearly team get-together to enjoy each other’s company.

We’re also pretty small—right now, it’s just 12 of us. Each of us values the freedom and leverage that comes from being in a small team, and it’s a culture we will maintain.

Being at an early-stage startup you also get meaningful equity in the company.

Application

  1. Resume review
  2. 30-minute meeting with me
  3. 30-minute meeting with Stephen
  4. Take-home and/or a 1–2 week paid trial project

The objective of the trial project is to ship a complete feature for Paper, working and communicating with the team directly in Slack and GitHub as a regular member. We will be flexible about how the trial project is arranged according to your availability.

Send me a few short bullet points with your best work:
vlad@paper.design