New
- New dedicated Video panel for exporting videos from shaders and frames
- New slider design for the shader controls in the property panel
- Added size and scale presets in the Export panel
- Added an option to export as WebP and AVIF
Shaders
- Liquid Metal
- Fully reworked the effect with improved contour detection and antialiasing
- Added the Shape panel for uploading your logo image for the effect shape
- Added the Angle parameter to control the direction of the effect
 
- General
- Added slider snap points for common shader parameter values
 
Improvements and fixes
- Added arrow key panning ←→↑↓ on the canvas
- Added a setting to invert mouse wheel zoom to match native macOS apps
- Fixed an issue when local fonts would occasionally fail to load
- Fixed an issue when tall videos would export with reduced quality
- Fixed an issue when video export would fail in certain edge cases
- Fixed an issue when dragging nodes into the canvas would not preserve their order
* * *
New
- Added support for video export from any frame, available to Paper Pro subscribers
- Added the newly released Paper Mono preview to the list of fonts in the editor
Shaders
- You can now transfer colors from any image or another shader via the eye dropper in the Foreground colors panel
Improvements and fixes
- Changed the default export resolution to @2x
- The editor will now show a warning when internet connection is lost
- Selecting elements after undo won’t clear the redo history anymore
- Reduced speed of mouse wheel zoom
- Improved video export quality and stability
- Improved snapping to rotated elements
- Improved performance of all export types
- Improved the default gradient colors created from dark fills
- Fixed an issue when rotated shader elements would not export correctly
* * *
New
- Added text gradient support via the new Fill panel
- Added a Duration parameter to the MP4 video export options
- Added a roadmap section to the onboarding welcome file for new users
- Redesigned canvas badges with a custom monospace font and wider padding
Shaders
- Pulsing Border
- Reworked the effect parameter ranges for more creative range and control
- Improved antialiasing quality and the corner rounding shape
- The border is now drawn on the inside at low Softness values
- New Aspect ratio parameter to make it easier to create “thinking orb” designs
- New Margin parameters to control the exact distance from the shader edges
 
- Paper Texture
- Renamed Blur to Fade and improved the effect design
- Replaced Fiber scale with a percentage-based Fiber size parameter
- Replaced Crumples scale with a percentage-based Crumple size parameter
 
Improvements and fixes
- Removing shader images no longer loads the default placeholder
- Added missing canvas interactions with the Ctrl modifier on Windows
- Pressing Enter may now close open pop-ups such as the color picker
- Improved reliability of file thumbnail creation
- Randomized file names now use sentence case instead of lowercase
- Fixed an issue when it was possible to resize an element to zero width or height
* * *
New
- Added a dedicated radius panel with individual corner radius controls
- Added a button in the layout panel to rotate selected elements
- Added Shift key to scroll horizontally on the canvas
Shaders
- Mesh Gradient
- Added two new parameters: Grain mixer and Grain overlay
 
- Static Mesh Gradient, Static Radial Gradient
- Changed the grain style from fiber to pixel-based grain
 
- Fluted Glass
- Replaced Count with a percentage-based Size parameter
- Renamed Highlights to Edges
 
- Swirl
- Added two new parameters: Center and Proportion
 
- Water
- Replaced Effect scale with a more intuitive Size parameter
 
Improvements and fixes
- Major improvements to text editing:
- Support combining diacritical marks to form characters like è á ü ñ, etc.
- Support native macOS text replacements
- Improve line-by-line and word-by-word navigation to better match native system behaviors
- Fixed issues related to characters that use more than one Unicode code point, such as emoji ☺️
 
- Pixel grid now starts at a lower zoom threshold of 600% and renders a cleaner design without the line overlap
- Double click in the empty space of a popup title bar will now restore the original popup position
- Fixed an issue when changing shader presets would clear your uploaded image
- Fixed an issue when shader video export would fail in Arc and Brave
- Fixed an issue when shader video export would fail for odd-sized resolutions
- Fixed an issue when placing a new shader element on canvas required two undo events to be removed
- Fixed an issue when numeric hotkeys for opacity and zoom would not work on AZERTY keyboards
- Fixed an issue when double click with Shift would not deep select elements
- Fixed an issue when bounding boxes in flex layouts may be drawn incorrectly
- Fixed an issue when copying element styles would not include the outline style
- Fixed an issue when scrollbars in the page list would not be visible
* * *
 
We are excited to announce that Paper Alpha is open for sign-ups today. We are launching with features like image generation, shaders, real flex layout, Copy as React, OKLCH color picker, vectorize, and many more.
It has been almost exactly a year since we started working on Paper, and we can’t wait to go deeper and bring even more of our vision to life. A public roadmap with details about what we are working on is also coming.