@paperbuild logapp →

oct 22, 2025

New

  • New dedicated Video panel for exporting videos from shaders and frames
  • New slider design for the shader controls in the property panel
  • Added size and scale presets in the Export panel
  • Added an option to export as WebP and AVIF

Shaders

  • Liquid Metal
    • Fully reworked the effect with improved contour detection and antialiasing
    • Added the Shape panel for uploading your logo image for the effect shape
    • Added the Angle parameter to control the direction of the effect
  • General
    • Added slider snap points for common shader parameter values

Improvements and fixes

  • Added arrow key panning on the canvas
  • Added a setting to invert mouse wheel zoom to match native macOS apps
  • Fixed an issue when local fonts would occasionally fail to load
  • Fixed an issue when tall videos would export with reduced quality
  • Fixed an issue when video export would fail in certain edge cases
  • Fixed an issue when dragging nodes into the canvas would not preserve their order
* * *

oct 8, 2025

New

  • Added support for video export from any frame, available to Paper Pro subscribers
  • Added the newly released Paper Mono preview to the list of fonts in the editor

Shaders

  • You can now transfer colors from any image or another shader via the eye dropper in the Foreground colors panel

Improvements and fixes

  • Changed the default export resolution to @2x
  • The editor will now show a warning when internet connection is lost
  • Selecting elements after undo won’t clear the redo history anymore
  • Reduced speed of mouse wheel zoom
  • Improved video export quality and stability
  • Improved snapping to rotated elements
  • Improved performance of all export types
  • Improved the default gradient colors created from dark fills
  • Fixed an issue when rotated shader elements would not export correctly
* * *

sep 26, 2025

Text gradients

New

  • Added text gradient support via the new Fill panel
  • Added a Duration parameter to the MP4 video export options
  • Added a roadmap section to the onboarding welcome file for new users
  • Redesigned canvas badges with a custom monospace font and wider padding

Shaders

  • Pulsing Border
    • Reworked the effect parameter ranges for more creative range and control
    • Improved antialiasing quality and the corner rounding shape
    • The border is now drawn on the inside at low Softness values
    • New Aspect ratio parameter to make it easier to create “thinking orb” designs
    • New Margin parameters to control the exact distance from the shader edges
  • Paper Texture
    • Renamed Blur to Fade and improved the effect design
    • Replaced Fiber scale with a percentage-based Fiber size parameter
    • Replaced Crumples scale with a percentage-based Crumple size parameter

Improvements and fixes

  • Removing shader images no longer loads the default placeholder
  • Added missing canvas interactions with the Ctrl modifier on Windows
  • Pressing Enter may now close open pop-ups such as the color picker
  • Improved reliability of file thumbnail creation
  • Randomized file names now use sentence case instead of lowercase
  • Fixed an issue when it was possible to resize an element to zero width or height
* * *

sep 19, 2025

Radius panel

New

  • Added a dedicated radius panel with individual corner radius controls
  • Added a button in the layout panel to rotate selected elements
  • Added Shift key to scroll horizontally on the canvas

Shaders

  • Mesh Gradient
    • Added two new parameters: Grain mixer and Grain overlay
  • Static Mesh Gradient, Static Radial Gradient
    • Changed the grain style from fiber to pixel-based grain
  • Fluted Glass
    • Replaced Count with a percentage-based Size parameter
    • Renamed Highlights to Edges
  • Swirl
    • Added two new parameters: Center and Proportion
  • Water
    • Replaced Effect scale with a more intuitive Size parameter

Improvements and fixes

  • Major improvements to text editing:
    • Support combining diacritical marks to form characters like è á ü ñ, etc.
    • Support native macOS text replacements
    • Improve line-by-line and word-by-word navigation to better match native system behaviors
    • Fixed issues related to characters that use more than one Unicode code point, such as emoji ☺️
  • Pixel grid now starts at a lower zoom threshold of 600% and renders a cleaner design without the line overlap
  • Double click in the empty space of a popup title bar will now restore the original popup position
  • Fixed an issue when changing shader presets would clear your uploaded image
  • Fixed an issue when shader video export would fail in Arc and Brave
  • Fixed an issue when shader video export would fail for odd-sized resolutions
  • Fixed an issue when placing a new shader element on canvas required two undo events to be removed
  • Fixed an issue when numeric hotkeys for opacity and zoom would not work on AZERTY keyboards
  • Fixed an issue when double click with Shift would not deep select elements
  • Fixed an issue when bounding boxes in flex layouts may be drawn incorrectly
  • Fixed an issue when copying element styles would not include the outline style
  • Fixed an issue when scrollbars in the page list would not be visible
* * *

sep 9, 2025

Paper Alpha

We are excited to announce that Paper Alpha is open for sign-ups today. We are launching with features like image generation, shaders, real flex layout, Copy as React, OKLCH color picker, vectorize, and many more.

It has been almost exactly a year since we started working on Paper, and we can’t wait to go deeper and bring even more of our vision to life. A public roadmap with details about what we are working on is also coming.